Tiny Samurai

Tiny Samurai is the first game supposedly produced by RunninRiiz. It, along with Paul Lonagan's project Haroldland, went on to provide the physics that would be used as a base for SuperSkye.

Created simply for fun and experience, the game was never published; however, it is suspected that Reese Davidson still has it on a flash drive somewhere.

Gameplay
Tiny Samurai was a very short platformer game, just like SuperSkye; it pioneered the team's experiments into the genre. The player used a sword to fight enemies similarly to how the Honouran Sword was used in SuperSkye.

Much of the coding and physics for the game were recycled into SuperSkye later on.

Story
The game revolved around a young Samurai warrior named Bolo, whose quest was to rescue his sister Neko from the shady organization who kidnapped her. Bolo's quest takes him all over the fictional land of Shihan, which is based on both ancient and modern Eastern countries (most notably Japan).

Bolo
A young Samurai. Bolo is a brave, strong-hearted boy who is determined to rescue his sister.

Neko
Bobo's younger sister, who was captured by the Zuki. Her name means "cat" in Japanese.

The Zuki
The evil ninja organization who act as the antagonists in the story. Their motives are unknown.

Master Pak
Pak is Bolo's trainer. Through the game, he teaches Bolo how to fight and traverse levels.

Cameos
The earliest forms of the SuperSkye characters, who were then just thoughts on the drawing board, appeared in Tiny Samurai in the form of statues in the background.

In turn, in SuperSkye, statues of Bolo and Neko appear in Honourville